Sky Rogue is a 3D flight-sim Arcadey. You’ll have a moment when you start the campaign to load your aircraft of choice for the mission ahead (generated at random each time). At the beginning, the only options are a basic assortment of weapons, but each run, whether successful or otherwise, accumulates credits for putting new weapons and planes into action. I appreciated that a large number of paint jobs are available right from the start to choose from for your painting. I picked one that’s named Sky Fox, white with blue highlights and a red fox for a logo. It felt right to do something about it.
Weapons range from machine guns to guided missiles. There are plenty of variants of each type of weapon, each with unique stats. Often, each plane has its own stats along with a set number of payload points and avionics. By equipping weapons, those points are used up. Therefore setting up your plane is less about equipping all the most powerful weapons, and more about making the most of your available points with care.
When you take off, the screen is filled by a procedurally generated island, riddled with various buildings and emplacements of weapons. Enemy bombers, launched from large airborne carrier ships, cruise the sky rogue trainer and navigate the ocean surrounding the island by naval vessels. Although the main mission may be simply to take out a particular building or clear the sky rogue cheats of a certain type of enemy, destroying additional units will gain points to upgrade your ship or buy new weapons at the end of your journey. Sky Rogue hack finds its own special flavor of thrill in the split-second option of whether to quickly return to your carrier after completing an objective, or turn and battle the pursuing enemies. Although these missions are all essentially constructed from a very limited set of variables, the evolving enemy and configurations of the world help to keep the experience in interest.
One thing I didn’t expect from Sky Rogue hack was that it would feature what has become my favorite implementation of Joy-Con in any game of Switch up to now. The correct Joy-Con becomes a flight stick by flipping the optional Danger Zone control scheme on. You get a surprisingly solid control option by keeping it with the two triggers at the end, with the face buttons still easily reachable by your thumb. Meanwhile, one can keep the left Joy-Con horizontally. You can change the speed of your plane by turning it forward and backwards. It is a delightful way to play, and my prefered control scheme when the situation allows. That said, if motion controls aren’t your thing or are just not convenient on the go, then regular button controls are sensitive and satisfying as well.
The easy nature of Sky Rogue cheats and the replayable gameplay loop is ideal for quick pick-up and play sessions. The linear nature of its mission structure means it never strays too far, which means gameplay can become a little repetitive, but the unpredictable nature of level layouts prevents things from getting too boring. The wide range of aircrafts and weapons also help keep the player engaged. Topping it off with excellent optional motion controls makes the original PC version of this a great switch port. Sky Rogue trainer is worth trying out if you like arcade flight-sims, rogue-lites or even stunning low-poly graphics.